Domino is a game of skill and luck in which players score points by laying dominoes end to end. When all ends match (one’s touch two’s, or four’s touch sixes) and the dots on both exposed sides total a multiple of five, a player earns those points. Dominoes can be played with various scoring systems, but most games involve blocking opponents’ play or scoring points by arranging dominoes to make specific patterns.
There are many different games that can be played with dominoes, but one of the most popular is a layout game called berg. In this game, a single player starts with all of his or her dominoes set out in front of him. Then, starting with a doublet, the player must play against it so that it forms a cross shape with the adjacent tiles (as in the Draw game). The next two tiles played must also be crossed over to form this arrangement. After that, the player may add any number of tiles from his or her boneyard to the remaining unplayed tiles until he or she runs out of pieces or is unable to continue.
The most common set of dominoes contains 28 tiles, but larger sets are available to play games with more than one player. Each domino is usually twice as long as it is wide, making them easy to re-stack after use. The dominoes are arranged in “suits,” each suit consisting of a particular number of pips on each of the exposed squares. A domino with a number of pips is often referred to as being “heavier” than a domino with no pips.
As a writer, it can be helpful to think of your plot as a series of dominoes, or more specifically, the “domino effect.” The idea here is that any action you take will have a chain reaction in which the results build upon each other in a predictable way. This is a very important concept to keep in mind when writing your novel, especially when creating scenes that run counter to most readers’ logical beliefs.
As an example, consider a scene in which your protagonist does something that’s immoral. In order for this scene to work, you need to give readers enough logic that allows them to either forgive the character for going against societal norms or keep liking him or her anyway. If you don’t provide this logic, the domino effect won’t happen and the scene will fail. This is why it’s so crucial to test each part of your story before committing it to print. By doing this, you’ll ensure that your story works as it should. This is why Hevesh makes sure to test each section of an installation before she puts it together.